Browsing articles in "MainMenu"

Chinese New Year Blessings!

Feb 19, 2013   //   by Ivan   //   MainMenu  //  No Comments

The Year of the Snake is here and the lions are back to bless our Area51 – Game Development Studio!

Boldly Going Where No Man has Gone Before

Jan 24, 2013   //   by Ivan   //   MainMenu  //  No Comments

The term “Live Long and Prosper!” would be a term that most Trekkies are familiar with. The Department of Creative Media recently organized a field-trip for 11 of their foundation students to visit the Star Trek Exhibition at the nearby National Science Center.

The purpose for bringing them there was for the students to have an understanding of how the props and stage equipment conceptualized in Star Trek actually influenced much of modern-day technology. iPads and iPhones were also offshoots of the data-pads that were used by a typical ship-crew on the USS Enterprise.

This is the first time the Star Trek Exhibition is actually being held in an Asian country. Prior to this, the sci-fi travelling museum has only opened its doors in America and a few European countries. The students were indeed fortunate to catch it at such an opportune time.

The students had a rare chance to experience the years of history that is Star Trek, not through a television screen or in a cinema but up-close and personal. Hopefully they’ve all a newfound reverence and respect for the potential for a sci-fi television show that grew and developed into a pop-culture icon with over 40 years of history and a huge following of devoted fans..

The exhibition is open daily from 9:00am to 5:00pm but is closed on Fridays. There is an entrance fee of RM20 for adults and RM10 for children and students.

Beam us up, Scotty!

 

Attendance taking photograph.

 

 

 

 

Arguably the coolest part of the exhibition. It was unfortunate that photography was not allowed within the exhibition so we had to purchase the snapshot for RM15.

 

 

 

 

If you were a midget skeleton.

 

 

This monstrous Arapaima looked like something straight out of a Star Trek episode but was rather one of the usual residents of the Science Center fish-tank.

The Story So Far…

Jan 22, 2013   //   by Ivan   //   MainMenu  //  No Comments

Another 1Up Workshop! And this time we’ve got Mr. Abdul Khaliq Lead Artist from Ubisoft who is coming down to talk about how he got to where he is and perhaps offer students some exclusive tips about working at one of the world’s top game-development studios.

Boosting the Creative Content Industry

Jan 22, 2013   //   by Ivan   //   MainMenu  //  No Comments

Board Games Testing at Meeples

Jan 16, 2013   //   by Azuhri   //   MainMenu  //  No Comments

If you’re into board games, then this article right here will interest you! Recently, KDU Game Development students were out and about looking for ideas and inspiration to create their very own board game. Aside from this being an interest, it was also part of their module, which was to create a board-game or card-game from scratch based on anything they saw fit. In accordance to this, Meeples, (which is a board-game cafe located at Sunway Giza) took an interest to board-games made by the game students for their module. Four students represented KDU to demonstrate their ideas and the games they made.

Jennifer Lee’s game ominously called Life and Death is based off the well known board-game, Monopoly. Like Monopoly, this game can be played by up to 4 players and a minimum of 2 players. Life and Death is a adventure horror game which pits players against each other to escape the dark forest alive or fail and die horribly. The game utilizes a pair of dice, special cards, and a token that represents each player. The objective of the game is to look for a key that is hidden within the dark forest. Until a player finds the key, the game will carry on until someone does.

Noel Wong is next in line with his game Ultimate Quest. The game can be played by either 2 or 4 players. It is a game based off Japanese turn-based RPGs like Final Fantasy but it brings a whole new palette to the table for players who yearn for a challenge. The objective is simple, 3 players will be playing as the good guys and 1 would be the bad guy. The 3 good guys must band together in order to bring down the main baddie. Noel used his prior experience in design to really bring out the visuals for his board-game but he also identified some weaknesses in the game such as the long play time which he will address in future incarnations of his game.

Not all games that day were played with an actual board. Behnood Amir Aslani our Iranian comrade brought his deck of cards to Meeples to show off his card-based drinking game which was derived off an Iranian Game of Dare that utilizes cards. Hello My Queen can be played by 6 players in total and 4 players minimum. To win this game, players must avoid getting ‘Epic Fail’ penalty cards during the game. A player will only get such a card if that player does not comply to the dare given or if he or she fails to accomplish it.

Lastly would be a fantasy card-game by Emer Fashan called Honour and Pride. A card game that uses dice when drawing cards. The 4-player game got everyone hyped-up when it came to rolling the dice as everyone hoped that Lady Luck was at their side. The objective of the game is to be the last man standing with the last remaining card in hand.

Rex Making the Cut

Jan 10, 2013   //   by Azuhri   //   MainMenu  //  No Comments

KDU’s Game Development was made proud when one of their game art students was short listed as one of the winners in Cut Out magazine’s Graphics Design Contest which was held at Publika’s White Box on the 4th of January. Student designers from colleges all around Malaysia flocked to White Box not only as winners of the contest but to also mingle and enjoy the many designs that was up on display.

Rex Choo Chee Fei is a student of KDU’s Bachelor in Game Development programme whose design was selected as one of the winners for Cut Out’s contest. “It came as a shock when I found out I was short listed”, said Rex when interviewed.

‘Dragon Breath’ was the title of Rex’s design and was based on the elements of fire as well as the use of Asian themes like Malaysia’s Bazaar, Chinese lanterns and Japanese voodoo masks. Dragon Breath was actually a screen-shot from a game that he was working on with a team of other student developers.

The event started with a speech by Cut Out magazine’s Chief Editor Vivian Toh, thanking the many contestants for participating as well as expressing the company’s appreciation for the excellent submissions. She also added that the event would not have been a major success were it not for the support of the contestants that took part.

Sandwich company Yay Sammich, provided a selection of their savoury sandwiches at the event for attendees to munch on while mingling with one another. Deliciously Chocolate catered for the event as well to delight everyone with their fancy treats of all kinds be it rich chocolate cupcakes to almond nut cookies and even macaroons!

Vestigia is born

Dec 14, 2012   //   by Ivan   //   MainMenu  //  2 Comments

Thank you to all our Industry Guests for making our Student Showcase a success! Our senior students of Team Renegade were proud to present their groundbreaking first-person puzzle game Vestigia featuring amazing visuals and challenging puzzles. Have a peek at whats in store…

Launch of SieMyCity

Nov 20, 2012   //   by Ivan   //   MainMenu  //  No Comments

Team Diesel and Team Playhouse were recently at the Royale Ballroom of The Royale Bintang Damansara for the official launch of SieMyCity: Build Your Ideal KL! Each team had to showcase the progress of their development so far to the guests and other participants and the KDU team went there not to disappoint.

Starting at the wee hours of the morning (9:00am to developers is pretty early), the team assembled and set up their little booths outside the Royale Ballroom. Energy, Green Technology and Water Minister Datuk Seri Peter Chin Fah Kui was there to officiate the event and there were even performances before everyone retreated to the hallway to check out the student developments. The competition will be fierce as there were some pretty good entries and prototypes from the other institutes and universities so the team will have to really up the ante if they want to win.

The final submission deadline of the SieMyCity game will be soon so wish us luck!

For news on the event, check out this article on NST.

Read more >>

Introduction to Sequential Storytelling

Nov 19, 2012   //   by Ivan   //   MainMenu  //  No Comments

Banshee Creative visited again with yet another amazing workshop by the talented Sheldon Goh. This time they brought enlightenment to our students in the form of sequential storytelling and how a script travels and evolves into a full-blown comic page. Everyone went away with some homework which I think most did not mind as there is a price to pay in pursuing your passions.

The calm before the storm.

Spending some time explaining the finer points.

Always Ah Bii,…

Students that develop together, play together.

Feeling Board?

Nov 15, 2012   //   by Ivan   //   Kdugc, MainMenu  //  No Comments

The Board-games have all grown up and started multiplying.. amongst our list of new purchases (courtesy of Meeples) we’ve got;

A Touch of Evil: The Supernatural Game, Betrayal at House on the Hill, Dixit
Catan: Cities & Knights, Flash Point: Fire Rescue, Geistesblitz, Last Night on Earth, Last Night on Earth: Growing Hunger, Halli Galli, Ingenious, Memoir’44, Once Upon a Time, Pandemic, Shadows over Camelot, Small World, Spot It!, and last but not least,.. Talisman (4th Ed). Let the Games Begin!!!

Come over on Friday and have a go!

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