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Video Highlight #1

Sep 12, 2012   //   by Ivan   //   MainMenu  //  No Comments

How World of Warcraft Could Save Your Business and The Economy

Academic Briefing 2012

Sep 4, 2012   //   by Ivan   //   MainMenu  //  No Comments

Our third semester has begun and this heralds new amazing things. A lot of expectations will be heaped upon the students but we have no doubts as to them achieving what they set out to do. They had better.. their lives depend on it.

As usual, our Academic Briefing session is one of our most important days of the semester. It is where everyone gets together and meet up for the first time (or again, for returning students) but as the Department of Creative Media is a small family, we like to foster the community as much we can.

Team building, group TEAM FORTRESS or Team TEAM FORTRESS.. or just Team Fortress…. whichever!

Team FoxHound discussing strategies of where to eat for lunch.

Team Vestigia coming up with insidious plans…

Here we are conducting our Gamefied version of Win, Lose or Draw but players will have to guess the popular or retro game only by drawing OR acting (ala Charades). Team Foxhound won in a last minute surge with 45 points, Vestigia at 34 and Team Fortress at 24!

We’ve also supplied the rules here for those of you out there that wish to play YOUR version of Win,Lose or Draw with your friends, family or school-mates.

Required Referees

  • Marshall – decides if the word guessed is correct or if the team violates the rules. Teams caught violating the rules lose 1 point. If another team catches the mistake, they get 1 point instead.
  • Timer – watches the time and ensures that every round only takes 1 minute.

Rules

  • Split into Three teams. (depending on how many players there are)
  • First team picks a member to be the artist.
  • The artist has to draw a piece of paper from the pile. (eg. Minecraft)
  • Call out Start and the timer begins. The Timer will be monitoring the time.
  • The artist’s team will call out and try to guess what they think the drawing is.
  • If the team manages to guess the word, the team earns 3 points.
  • After 1 minute, if the team cannot guess what the drawing is, the drawing is open to the other teams to guess. Each team is only given one guess. If they guess it right, they earn 1 point. Since there are two other teams, the teams may play Rock, Paper, Scissors to decide who guesses first.
  • Most point at the end of 30 rounds wins or until you finish all the cards.

 Drawing Rules

  • You may use hand movements, body language or gestures. Acting is also welcome.
  • No writing is allowed. No drawing objects that would be considered an alphabet or number.
  • You may not use your mouth to pronounce the words
  • Use only Images.

A New Semester Dawns

Aug 26, 2012   //   by Ivan   //   MainMenu  //  No Comments

A new semester looms in the horizon as the August intake fast approaches so keep your hats on!

We’ve got a lot planned this coming semester but we’ll only reveal this on our Academic Briefing day on the 28th of August (Tuesday) at our Game Lab, Third Floor. Make sure you don’t miss it!

First video game ever!

Aug 13, 2012   //   by Ike   //   MainMenu  //  No Comments


Technically the first video game ever was not even considered a video game because it was played on a cathode ray tube. It was a missile defenses style game played on the patented cathode ray tube amusement device. The creators, Thomas T. Goldsmith and Estle Ray Mann, made the game in 1947, 25 years before Pong which is widely recognized as the first video game ever made.

(Excerpt from – http://www.coinopkids.com/random-geek-fact-first-video-game-ever/)

What is pong? It’s one of the earliest arcade video games based on tennis and featuring simple two-dimensional graphics with just simple beeps as sound effects. Ah…the joy of the 70s!

 

 

Sculpting with Colour! – Renowned Art Director speaks to KDU Game Dev Students

Aug 13, 2012   //   by Ike   //   MainMenu  //  No Comments

Mr.Leong Chun Chong, a Malaysian Artist who has seen more action than Tolkien’s Hobbits (yes, I’m a geek). His credentials include; former studio art director at Disney Interactive Studios,  former studio art director at The Walt Disney Company and former technical art director/Art Director at Electronic Arts.

Leong recently came down to KDU Universiity College, Damansara Jaya campus, Area51 Game Development Studio on 10th August 2012. He shared with students his experience as a very experienced Studio Art Director and how colour theory works in the visual art development of Cars 2, console game (Wii, Xbox360). He has been in the entertainment industry for 15 years across game development and film visual effects and it shows with his poise, technical expertise and anecdotes. A great speaker and motivator to inspire the students!


Since we’re talking about food for thought….

Aug 8, 2012   //   by Hilmy   //   MainMenu  //  No Comments

…here’s one side reason why you’ll have an interesting time learning game development in KDU.

The food. KDU is a University College, and thus houses other faculties within the premises. Among the faculties is the School of Hospitality, Tourism and Culinary Arts (SHTCA). Go on, check ’em on with a new tab.


When you’re a member of a University or College, part of the joy of varsity culture is the ability to check out the different schools and what the other students do. It’s the exposure to a wide variety of schools, thoughts and mindsets that will create a well-rounded individual upon graduation.

Being game developers – and knowing that games like Cooking Mama, Dance Central and Diner Dash are popular – a wide exposure to different mindsets is essential.


So what exposure can GameDev students get with the SHTCA on campus? You get student-run restaurants where they prepare and serve food ranging from local, varieties, cafe desserts and high cuisine. All within budget and served by waiters-in-training, and you don’t have to go out and suffer the regular KL jam to try them out.

Check a sampling of what they offer and scenes in KDU after the jump. Read more >>

Introducing two new lecturers to the GameDev course.

Aug 1, 2012   //   by Hilmy   //   MainMenu  //  No Comments

During a student internal showcase session on August 1st, we introduced two new lecturers who’ll start teaching next semester.

Pang Lih-Hern and Yap Chun Fei were graduates from the Software Engineering and Games Design course in MMU. After a few years in the industry, they decided to band together and form their own boutique game development studio, Liquid Rock Games in 2008. (http://www.liquidrockgames.com). Read more >>

Food for thought…

Jul 30, 2012   //   by Ike   //   MainMenu  //  No Comments

The total number of workers in the South Korean game industry in 2012 was 94,973. In the United States alone, the video game software publishing industry directly employs more than 32,000 people in 34 states. The total U.S. employment, both direct and indirect that depends on game software now exceeds 120,000 in 2010. In the Netherlands (2011 study) there are 2500 full time employees in the video game industry (124-150m euros in revenue).

Just something for us to consider.

 

Cruisin’ over to SMK DJ

Jul 27, 2012   //   by Ike   //   MainMenu  //  No Comments

The KDU Hilux (and it’s spanking, hip crew – please allow me to indulge ourselves) were at SMK Damansara Jaya for a career fair. on the 20th July 2012. As usual, we were mobbed during both the recess periods but it was certainly a blast! Of course, it was not all about playing games but to give an insight about a career in game development.

Many thanks to the teachers that allowed us to be part of the career day! And to all the DJians, who were simply an awesome bunch of students! Sure hope to see you all in KDU one day!

 

Popular Myth: The Games Course is a cake-walk. All the students do is play games all day!

Jul 27, 2012   //   by Ike   //   MainMenu  //  No Comments

It’s an easy and over-simplified assumption that most people make. It’s akin to saying that people in the movie industry watch movies all the time!

Of course, playing games are part of what they sometimes do (in the early semesters as part of the study of game-play and mechanics) but they have to ‘play’ games as part of their research. What it translates to is playing various sorts of game genres (even if you don’t like racing games; you should still play it) on various platforms. And then write an analysis of that game on what makes it fun, the experience, the story and the technical consideration.

However, let’s break it down somewhat. Students in this discipline (depending on their area of specialization) are taught to be proficient in the art of 3D artistry, writing and of course, high-level (I would prefer hard-core but somehow thanks to the porn industry, it’s considered verboten) programming.  It’s no different than what animation, film or computer science students go through. The reality is that game development students are kept far too busy on their projects and assignments to spend on their game consoles.

It is an extremely challenging course with tight deadlines. A final-year student project takes about a year to complete and involves many hours in front on the computer churning out codes and rendering 3D visuals (often sleepless nights are the order of the day.)

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